
Every time you dive into the dungeons of Dark Devotion you will find yourself accumulating these at different points. It leads to a huge amount of player freedom.Īnother system in play is blessings and curses. But you can carry two sets of weapons at a time, switching between them on the fly. After trying several different styles I eventually stuck with mainly the one-handed sword shield combo. But can quickly switch to a fast set of daggers, a slow but powerful two-handed sword, a bow, the list just continues. You start with a one-handed sword and shield. Each of the game’s dozens of different weapons works differently.


And this was one of my favorite things about Dark Devotion. I said above that the game had various weapons to equip. Helping to create a sense of dread and despair. Not something I’d listen to outside of Dark Devotion, but it serves its purpose in-game. From the humanoid sized enemies to the giant bosses you will face down. The various monsters, NPCs, and environments you will encounter are all very well designed. From the title screen to the end of the game the visuals and sound remained consistently high quality. Which I believe is what the developers were going for. It does a great job of creating a melancholic atmosphere. It has a very cohesive and well-done 2D pixel art style. I enjoyed it, but paying attention to it is not necessary to have fun with Dark Devotion.įrom the moment I started the game up on PlayStation 4, I was impressed with the presentation. And you’ll pretty much get as much out of the game’s narrative as you’re willing to put into it. Journal fragments, diaries, and information from the mouths of various NPCs. You’ll find various bits of exposition scattered through the levels of Dark Devotion. Primarily through environmental storytelling. This is largely due to the way it is told. So while there are elements of permanency, like your skills, stats, and various things you unlock in the starting hub, there is also the dread of losing your cool shiny stuff every time you die. But every time you die you’ll lose the equipment you have gathered and have to start a new run with your base gear. There’s weapons, armor, and items to equip. But you can’t jump in Bionic Commando either, and no one is gonna tell me that’s not a platformer.ĭark Devotion piles RPG and rogue-lite elements on top of this foundation. You can perform a dodging roll to the left or right, but you can’t jump. Some people might disagree with me on this since Dark Devotion lacks the traditional freedom of vertical movement in platformers. The gameplay is built on a foundation of 2D platforming.

So what kind of game is Dark Devotion? Well, it deeps into several genres. But, since a 150-word review can’t do a game justice, let’s break down what I thought about my experience in detail. Now I’ll go ahead and let you know that I liked Dark Devotion. A game I reviewed earlier this year and thoroughly enjoyed it. At first glance, it reminded me of Death’s Gambit. I was immediately attracted to the depressing gothic acetic and promise of Dark Souls-style gameplay mechanics. And since then I have logged a couple of dozen hours traversing the deeps of its dark and terrible world. I received my review copy of the 2D a ction role-playing game, Dark Devotion several days ago. It’s not so much writer’s block as it is the deep and frustrating pull of procrastination.
Legendary heroes or deep devotion how to#
Trying to decide how to start this review. I have spent the last four hours staring at this empty word document. Where to Buy: Steam, PlayStation Store, eShop
Legendary heroes or deep devotion windows#
Available on: Windows PC, PlayStation 4, Nintendo Switch, and Xbox One
